havok

Mary Jane Irwin · 10/01/07 03:35PM

After four years of running a virtual world, Linden Lab is finally committing to a long overdue upgrade to its physics engine. Havok 4 should, in theory, make Second Life a little less clunky by reducing crashes, minimizing lag, and improving collision detection (physical interaction between objects) and the world's actual physics. Of course, this engine is already a year old, Havok announced the newest iteration last month. [Worlds In Motion]

Intel's Havok buy means game's on with AMD

Mary Jane Irwin · 09/17/07 01:22PM

Intel has snagged videogame programming tools provider Havok. Its "physics engine," among other software products, is widely used in the industry to simulate real-world motion inside games. Havok will continue to operate independently, but is likely to offer Intel-specific products to aid in the chipmaker's gaming arms race with AMD. Intel needs all the help it can purchase to drum up support for its upcoming Larrabee graphics chip. So how does Havok fit in?