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I recently wrote that videogame developers can't follow in the footsteps of Radiohead and give away their wares for free. Wired editor Chris Anderson — known around Valleywag for his theory of the "Long Fail" "Long Tail"disagrees. He disagrees with Valleywag — and with Wired. Anderson's "free games" manifesto, in which he argues for in-game advertising, virtual item sales, and shareware business models, has one severe flaw: he's talking about the games no one wants to play. In fact, he didn't name any titles, which makes me wonder if he ever plays. Mr. Anderson, I'll be glad to return to this debate if we agree to discuss games that are actually, you know, fun.